Cthulhu by Gaslight
System
Forget the roaring twenties; the Gaslight era doesn’t roar, it wheezes. You aren’t facing the clean, cosmic indifference of the modern age—you are facing the rotting, atavistic horror of a world that is devolving. The city itself is trying to kill you. The “London Particulars”—toxic, yellow fogs—don’t just obscure your vision; they trap you in a suffocating isolation where a scream goes unheard five feet away. There are no getaway cars to outrun the horror, no electric streetlights to banish the shadows, and no phones to call for help. You are muddy, you are blind, and you are hunting monsters with nothing but a flickering lantern and a revolver that takes entirely too long to reload.
The true horror, however, isn’t just in the alleys; it is in the drawing rooms. Victorian society is a rigid cage of hypocrisy that makes investigation a nightmare. You can’t just flash a badge or charm your way through; your social class is a shackle. If you play a laborer, the police won’t even look at you; if you play an aristocrat, being seen in the wrong neighborhood ruins your life faster than a Shoggoth. You have to navigate a world where “Scandal” is as deadly as insanity, forcing you to whisper in corners and wear masks of propriety while the ancient things beneath the cobblestones tear the city apart.
Intent
The intention would be to run stand alone scenarios that last a couple of sessions, preferably with prebuilt characters (but no problems with bringing your own!). Here are some examples:
